Vin diesel wheelman ps3 review11/19/2022 ![]() Vin says something at the end of the scene about, “Hey how about that pounding” and then leaves her to start randomly harassing people because he’s some international agent working for “The Agency.” Cliche after cliche. The story begins in Spain where you are helping some leggy thief who talks like a nympho and encourages you to get away from the cops by promising to bang you like a screen door in a Kansas twister if you manage it. This just adds more to the feeling of this game being unfinished and rushed out the door. I’m sure this exists in other games, but with Wheelman, there isn’t some splash, attract movie, or anything else happening while it performs this task. It is “some data.” Afterwards, the game proceeds to load further. Guess what? There’s more waiting to be had! Every time you start this game after install, you get to wait for half a minute or so for it to check “game data.” This isn’t your save game. You might even want to play another game on another console or perhaps learn nuclear physics while you wait for this game to install. It spends these 30 minutes installing itself on your hard drive while explaining that that this is mandatory, so you had better free up many gigs of space. The back of the title says that it requires “At least 2990 kb” in space, but that is just not true. It literally takes about 30 minutes to be able to play this game after putting it in the console. The first impressions of this game are particularly annoying. Midway and Ubisoft would hope that you would. If they, just to kick it up a notch, throw in some cheeseball dialogue from Vin Diesel as a reward for passing one of the primary missions, would you buy it? If they said that this was made by a hipster development team making an ironic open world game without the physics cardboard standup characters and environments reminiscent of a PSX game and graphics from a PS2? Warning: A non-numeric value encountered in /nfs/c12/h02/mnt/222827/domains//html/wp-includes/functions.php on line 64Įver wonder what it might be like if someone made a open world game without the detail that a Rockstar studio might put into it? Perhaps if they used the Unreal Engine and some sloppy version of Ridge Racer with borrowed drift controls to serve as the racing component? ![]()
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